翻訳と辞書
Words near each other
・ Google Goggles
・ Google Grants
・ Google Groups
・ Google Guava
・ Google Guice
・ Google hacking
・ Google Hacks
・ Google Hangouts
・ Google Health
・ Google Help Forums
・ Google Helpouts
・ Google Highly Open Participation Contest
・ Google Hummingbird
・ Google I/O
・ Google Ideas
Google Image Labeler
・ Google Image Swirl
・ Google Images
・ Google IME
・ Google Insights for Search
・ Google Japanese Input
・ Google juice
・ Google Jump
・ Google Keep
・ Google Keyword Planner
・ Google Kythe
・ Google Labs
・ Google Latitude
・ Google Life Sciences
・ Google litigation


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

Google Image Labeler : ウィキペディア英語版
Google Image Labeler

Google Image Labeler was a feature, in the form of a game, of Google Images that allowed the user to label random images to help improve the quality of Google's image search results. It was online from 2006 to 2011.
==History==
Luis von Ahn developed the ESP Game,〔(Human Computation ) Google Video〕 a game in which two people were simultaneously given an image, with no way to communicate, other than knowing the matching label for each picture or the pass signal. The ESP Game had been licensed by Google in the form of the Google Image Labeler and launched this service, as a beta on August 31, 2006.
Players noticed various subtle changes in the game over time. In the earliest months, through about November 2006, players could see each other's guesses during play by mousing over the image. When "congenita abuse" started (see below) the player could see if his or her partner was using those terms, while the game was underway. The game was changed so that only at the end of the game could a player click "see partner's guesses" and learn what he or she had typed. "Congenita abuse" was finally stopped by changes in the structure of the game in February 2007. During the first few months of 2007, regular players grew to recognize a group of images that signified a "robot" partner, always with the same labels in the same order. This appeared to have changed as of about March 13, 2007. Suddenly most of the images seen were brand new, and the older images came with extensive off-limits lists.
By May 2007, there had been fundamental and substantial changes made to the game. Instead of 90 seconds, players had 2 minutes. Instead of 100 points per image, the score was varied to reward higher specificity. "Man" might get 50 points whereas "Bill Gates" might get 140 points. On August 7, 2007 another change was made: instead of simply showing the point values of each match as the match occurs, the value of each match was shown next to the matching word at the end of the game. This made it much easier to see the exact value of specific versus general labeling. A further change was observed on October 15, 2007. The new version was put into place and then seemed to have been withdrawn. In the new version, players saw only the image he or she was labeling, whereas in the old version the images were collected in the lower part of the screen as the game was being played. Other changes were subtle; for example, the score was in green letters in the new version and red in the old. The most significant change was that the clock froze during the image change, and that time used to be essentially subtracted from the two minutes of play. The changes appeared to have gone into full effect on October 18, 2007.
In September 2011, Google announced it would discontinue a number of its products, including Google Image Labeler, Aardvark, Desktop, Fast Flip, and Google Pack.〔
〕 The game ended on September 16, 2011, to the discontent of many of its users. The idea of the game survives as an art annotation game in ( Artigo )

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Google Image Labeler」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.